hello

Hello!

I’m Mondheera Pituxcoosuvarn AKA Ampere

Lecturer & Human-Computer Interaction Researcher

Faculty of Information Science and Engineering, Ritsumeikan University, Japan

Social Intelligence Lab

Hello! I’m "Ampere" Mondheera Pituxcoosuvarn.

I am a Lecturer at the Faculty of Information Science and Engineering, Ritsumeikan University, Japan. My research lies in Human–Computer Interaction (HCI), Human–AI collaboration, Entertainment Computing and Computer-Supported Cooperative Work (CSCW), with a particular focus on interactive systems for learning, communication, and creative play.

I am especially interested in collaborative learning, STEM education, edutainment, intercultural and multilingual communication, and design thinking. My recent work explores how AI can support language learning, multilingual communication, creative interaction, and playful educational experiences.

Email:
mond-p[at]fc.ritsumei.ac.jp, mondheera[at]gmail.com
Address:
Ritsumeikan University, Osaka Ibaraki Campus (OIC)
2-150 Iwakura-cho, Ibaraki, Osaka 567-8570, Japan
Ampere

Background

Work Experience

2025 ~ Present
Lecturer at Ritsumeikan University
2020 ~ 2025
Assistant Professor at Ritsumeikan University

Education

2016 ~ 2020
Ph.D. in Informatics (Collaborative Program in Design), Department of Social Informatics, Graduate School of Informatics, Kyoto University (Kyoto, JAPAN)
Thesis: Improving Mutual Understanding in MT-Mediated Communication
2013 ~ 2016
Master of Informatics, Department of Social Informatics, Graduate School of Informatics, Kyoto University (Kyoto, JAPAN)
Thesis: Supporting Interculrual Collaboration with Cultural Asymmetry
2009 ~ 2013
Bachelor of Science, Individual-Based Program(IBP) Majored in Science and Technology(Computer Engineering), College of Multidisciplinary Science, King Mongkut's University of Technology Thonburi
Thesis: Automated Music Composition Using Memetic Algorithm (Research conducted and thesis written at Osaka University as a part of FrontierLab@OsakaU 1-year exchange program)

Research Interests

Core Research

Human–Computer Interaction (HCI), Human–AI Collaboration

Applied Domains

Collaborative Learning, STEM Education, Edutainment

Emerging Direction

Interactive Play, Creative Systems, Entertainment Computing

Background & Foundations

CSCW, Multilingual Communication, Intercultural Collaboration

Publications

2026
Motozawa, M., Murakami, Y., Pituxcoosuvarn, M., Pariyar, A., & Aramaki, H. Summarization Agent for Supporting Low-Resource Language Speakers in Multilingual Discussion Understanding. IEICE Journal, Vol. J109-D, No.1, Jan. 2026. (In Japanese)
2025
Pituxcoosuvarn, M., & Murakami, Y. Jokes or Gibberish? Humor Retention in Translation with Neural Machine Translation vs. Large Language Model. Digital, 5(4), 49, 2025.
Pituxcoosuvarn, M., Tanimura, M., Murakami, Y., & White, J. S. Enhancing EFL Speaking Skills with AI-Powered Word Guessing: A Comparison of Human and AI Partners. Information, 16(6), 427, 2025.
Nishimura, I., Murakami, Y., & Pituxcoosuvarn, M. Extracting Conceptual Differences between Words in Translation Pairs. Transactions of Human Interface Society, Vol. 27, No. 2, pp. 125–132, 2025. (In Japanese)
2024
Motozawa, M., Murakami, Y., & Pituxcoosuvarn, M. Dialogue Act Analysis of Facilitators in Children's Multilingual Communication. Transactions of Human Interface Society, Vol. 26, No. 1, pp. 77–86, 2024. (In Japanese)
2021
Nishimura, I., Murakami, Y., & Pituxcoosuvarn, M. Cultural Differences Detection Based on Image Feature Vectors. The Transactions of Human Interface Society, vol. 23, no. 2, pp. 145–152, 2021. (In Japanese)
2020
Pituxcoosuvarn, M., Nakaguchi, T., Lin, D., & Ishida, T. Privacy-aware Best-balanced Multilingual Communication. IEICE Transactions on Information and Systems, 103(6), pp. 1288–1296, 2020.
2018
Pituxcoosuvarn, M., & Ishida, T. Multilingual Communication via Best-balanced Machine Translation. New Generation Computing, 36, pp. 349–364, 2018.

2025
Pituxcoosuvarn, M., Vijitkunsawat, W., & Murakami, Y. A Design Proposal for an LLM-Based Flashcard Generator in Beginner Heritage Language Learning. Proc. of ICSEC 2025, 2025.
Vijitkunsawat, W., Chantngarm, P., Anunvrapong, P., & Pituxcoosuvarn, M. An Efficient Thai Sign Language Recognition System Using CNN-Based Transfer Learning Models. Proc. of iEECON 2025, pp. 1–6, 2025.
Nishimura, I., Murakami, Y., & Pituxcoosuvarn, M. Extracting Conceptual Differences between Translation Pairs using Multilingual WordNet. Proc. of Global WordNet Conference, pp. 254–261, 2025.
2024
Pituxcoosuvarn, M., Vijitkunsawat, W., & Murakami, Y. Addressing Sociolinguistic Challenges in Machine Translation: An LLM-Based Approach for Politeness and Formality. Proc. of InCIT 2024, pp. 757–762, 2024.
Motozawa, M., Murakami, Y., Pituxcoosuvarn, M., Pariyar, A., & Aramaki, H. Building a Facilitator Agent to Promote Understanding in Multilingual Communication. Proc. of InCIT 2024, pp. 804–809, 2024.
Pituxcoosuvarn, M., & Murakami, Y. Boosting Non-Native Speaker Engagement: Simplifying Text with Large Language Models. In: Collaboration Technologies and Social Computing (CollabTech 2024), LNCS, Springer, pp. 274–281, 2024.
Motozawa, M., Murakami, Y., & Pituxcoosuvarn, M. Dialogue Act Analysis of Facilitator-Children Multilingual Communication. In: CollabTech 2024, LNCS, Springer, 2024.
Pituxcoosuvarn, M., & Murakami, Y. Transforming Children's Python Turtle Graphics Learning with LLM Technology: A Design Proposal. Proc. of iSTEM-Ed 2024, pp. 1–6, 2024.
Pituxcoosuvarn, M., Murakami, Y., & Yamada, S. A Communication Support System for Japanese Language Learners Using Code-Mixing. In: HCI International (HCII 2024), LNCS, Springer, pp. 200–210, 2024.
Yamamoto, R., Zhang, Y., Murakami, Y., & Pituxcoosuvarn, M. Task Assignment in Crowdsourcing Using Deep Knowledge Tracing. Proc. of IEEE/WIC WI-IAT 2024, pp. 326–332, 2024.
Pituxcoosuvarn, M., Radhapuram, S. C. T., & Murakami, Y. Taboo Talks: Enhancing ESL Speaking Skills through Language Model Integration in Interactive Games. Procedia Computer Science, Vol. 246, pp. 3674–3683, 2024.
2023
Pituxcoosuvarn, M., Murakami, Y., & Yamada, S. Code-Mixing Strategies for Computer Mediated Communication with Non-Native Speakers. Proc. of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023.
Pituxcoosuvarn, M., Murakami, Y., & Miwa, K. Detection for Cultural Difference in Impression Using Masked Language Model. Proc. of the HCI International 2023 (HCII 2023), pp. 569–579, 2023.
2022
Pituxcoosuvarn, M., Motozawa, M., Murakami, Y., & Yokote, S. Facilitator Agent to Support Low-Resource Language Speakers in MT-Mediated Communication. Proc. of the 28th International Conference on Collaboration Technologies and Social Computing (CollabTech 2022), pp. 231–244, 2022.
Sato, A., Murakami, Y., & Pituxcoosuvarn, M. Effects of Virtual Space in Soccer Tactical Instruction. Proc. of the HCI International 2022 (HCII 2022), 2022.
Chida, H., Murakami, Y., & Pituxcoosuvarn, M. Quality Control for Crowdsourced Bilingual Dictionary in Low-Resource Languages. Proc. of the 13th Edition of Language Resources and Evaluation Conference (LREC 2022), pp. 6590–6596, 2022.
Motozawa, M., Murakami, Y., & Pituxcoosuvarn, M. Annotation References for Facilitation Analysis in Multilingual Communication. Proc. of the HCI International 2022 (HCII 2022), pp. 157–172, 2022.
Pituxcoosuvarn, M., & Murakami, Y. Confidence Value for Cultural-Based Misunderstanding Warning in Multilingual Chat. Proc. of the HCI International 2022 (HCII 2022), pp. 173–187, 2022.
Nishimura, I., Murakami, Y., & Pituxcoosuvarn, M. Evaluation Dataset for Cultural Difference Detection Task. Proc. of the HCI International 2022 (HCII 2022), pp. 357–369, 2022.
Pituxcoosuvarn, M., & Murakami, Y. Rugby Goal Kick Prediction Using OpenPose Coordinates and LSTM. In 2022 26th International Computer Science and Engineering Conference (ICSEC), pp. 161–166. IEEE, 2022.
2021
Pituxcoosuvarn, M., & Murakami, Y. A Feasible Design of Ballet Learning Support System with Automated Feedback. Proc. of the HCI International 2021 (HCII 2021), pp. 458–466, 2021.
Pituxcoosuvarn, M., & Murakami, Y. Improving Cultural Difference Detection System Using Confidence Value. Proc. of the 27th International Conference on Collaboration Technologies and Social Computing (CollabTech 2021), 2021. (Poster Presentation)
Pituxcoosuvarn, M., Abou-Kalil, V., Ogata, H., & Murakami, Y. Effects of Virtual Reality on Students’ Creative Thinking during a Brainstorming Session. Proc. of the 29th International Conference on Computers in Education (ICCE 2021), pp. 381–386, 2021. (Short Paper)
Motozawa, M., Murakami, Y., Pituxcoosuvarn, M., Takasaki, T., & Mori, Y. Conversation Analysis for Facilitation in Children's Intercultural Collaboration. Proc. of the 20th ACM Interaction Design and Children (IDC 2021), pp. 62–68, 2021.
2020
Nishimura, I., Murakami, Y., & Pituxcoosuvarn, M. Image-Based Detection Criteria for Cultural Differences in Translation. Proc. of the 26th International Conference on Collaboration Technologies and Social Computing (CollabTech 2020), pp. 81–95, 2020.
Pituxcoosuvarn, M., Murakami, Y., Lin, D., & Ishida, T. Effect of Cultural Misunderstanding Warning in MT-Mediated Communication. Proc. of the 26th International Conference on Collaboration Technologies and Social Computing (CollabTech 2020), pp. 112–127, 2020.
2019
Pituxcoosuvarn, M., Lin, D., & Ishida, T. A Method for Automated Detection of Cultural Difference Based on Image Similarity. In Collaboration Technologies and Social Computing: 25th International Conference, CRIWG+ CollabTech 2019, Kyoto, Japan, September 4–6, 2019, Proceedings 25, pp. 129–143. Springer International Publishing, 2019.
2018
Pituxcoosuvarn, M., Ishida, T., Yamashita, N., Takasaki, T., & Mori, Y. Machine Translation Usage in a Children's Workshop. In Collaboration Technologies and Social Computing: 10th International Conference, CollabTech 2018, Costa de Caparica, Portugal, September 5–7, 2018, Proceedings 10, pp. 59–73. Springer International Publishing, 2018.
Pituxcoosuvarn, M., Ishida, T., Yamashita, N., Takasaki, T., & Mori, Y. Supporting a Children's Workshop with Machine Translation. In Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, pp. 1–2, 2018.

2025
Mori, K., Murakami, Y., & Pituxcoosuvarn, M. Detection of Cultural Differences in Emoji Usage between Japanese and English. IEICE Technical Report (HCS), vol.124, no.360, pp.34–39, 2025. (In Japanese)
Motozawa, M., Murakami, Y., Pituxcoosuvarn, M., Pariyar, A., & Aramaki, H. Effect Analysis of Multilingual Discussion Support Using Summarization. IEICE Technical Report (HCS), vol.124, no.360, pp.28–33, 2025. (In Japanese)
Mori, K., Murakami, Y., & Pituxcoosuvarn, M. Analysis of Cultural Differences in Emoji Usage between Japanese and English Based on Embeddings. Proc. of the 87th IPSJ National Convention, 2025. (In Japanese)
Iwano, T., Murakami, Y., & Pituxcoosuvarn, M. Effects of Language Conversion on Speaker Behavior in the Metaverse. Proc. of the 87th IPSJ National Convention, 2025. (In Japanese)
Kaoku, S., Murakami, Y., & Pituxcoosuvarn, M. Prompt Notation for Translation Agents. Proc. of the 87th IPSJ National Convention, 2025. (In Japanese)
Mori, Y., Murakami, Y., & Pituxcoosuvarn, M. Effects of Voice Changer on Speaker Behavior. Proc. of the 87th IPSJ National Convention, 2025. (In Japanese)
Nishimura, I., Murakami, Y., & Pituxcoosuvarn, M. Conceptual Difference Detection for Multilingual Communication Support. IEICE Technical Report, vol.124, no.360, pp.22–27, 2025. (In Japanese)
Pituxcoosuvarn, M., & Murakami, Y. Thinking by Hand: Storybook Creation from Brick Building with AI Support. Proc. of the Entertainment Computing Symposium (EC 2025), Interactive Demo, 2025.
2024
Pituxcoosuvarn, M., & Murakami, Y. BricksTory: Leveraging LLMs for a New Brick Building Experience. Proc. of the Entertainment Computing Symposium (EC 2024), Interactive Demo, 2024. (In Japanese)
2023
Sato, A., Murakami, Y., & Pituxcoosuvarn, M. Effect Analysis of Synchronous Soccer Tactical Instruction Using Virtual Space. Proc. of the IPSJ National Convention, 2023. (In Japanese)
Nishimura, I., Murakami, Y., & Pituxcoosuvarn, M. Detection of Cultural Differences in Word Impressions Using Outlier Detection. Proc. of the IPSJ National Convention, 2023. (In Japanese)
Sato, A., Murakami, Y., & Pituxcoosuvarn, M. Effect Analysis of Parallel Instruction Using Virtual Space for Soccer Tactical Training. IEICE Technical Report, 2023. (In Japanese)
2022
Motozawa, M., Murakami, Y., & Pituxcoosuvarn, M. Dialogue Act Analysis of Facilitators in Children's Intercultural Collaboration. IEICE Technical Report, 2022. (In Japanese)
Sato, A., Murakami, Y., & Pituxcoosuvarn, M. Effect of First-Person Perspective Soccer Tactical Instruction in Virtual Space. HCG Symposium 2022. (In Japanese)
2020
Motozawa, M., Murakami, Y., & Pituxcoosuvarn, M. Facilitation Analysis in Children's Intercultural Collaboration. IEICE Technical Report, 2020. (In Japanese)
2013
Pituxcoosuvarn, M., Legaspi, R., Cabredo, R., Fukui, K., Moriyama, K., Otani, N., Kurihara, S., & Numao, M. A Comparison between Genetic and Memetic Algorithm for Automated Music Composition System. Proc. of the 27th Annual Conference of the Japanese Society for Artificial Intelligence (JSAI), 2013.

Other

More about me..

I am an AFOL (Adult Fan of LEGO) and a contestant on LEGO MASTERS JAPAN (2023), where I explored storytelling through hands-on creative building. I also serve as an organizing member of Japan Brickfest (JBF), supporting community-driven creative play.

My personal interests—ranging from ballet and music to scouting, volunteering, and reading—reflect my broader focus on creativity, play, and learning. These experiences directly shape my research on interactive systems, edutainment, and collaborative human–AI experiences.